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<DIV id=3Dcontent>
<DIV id=3Dtopbanner><SPAN>:: typebot :: oktober 2004 ::</SPAN></DIV>
<DIV class=3Dblogbody><A=20
href=3D"http://typebot.sittingbot.net/archives/2004_09.html">=C2=AB =
September</A> | <A=20
href=3D"http://typebot.sittingbot.net/index.php">Hoveddokument</A> | <A=20
href=3D"http://typebot.sittingbot.net/archives/2004_11.html">November =
=C2=BB</A></DIV>
<DIV class=3Ddate>20.10.2004</DIV>
<DIV class=3Dblogbody><SPAN class=3Dtitle>Man fights machine - =
paradigmeskiftet=20
revisited</SPAN>
<P>Det er interessant i forl=C3=A6ngelse af sp=C3=B8rgsm=C3=A5let om et =
paradigmeskift indenfor=20
computer- og robotforskningen fra kunstig intelligens til embodiment, at =
<A=20
href=3D"http://www.research.ibm.com/deepblue/">skakdysterne</A> =
(logisk-matematisk=20
AI) er blevet erstattet af <A =
href=3D"http://www.robocup.org/">fodboldkampe</A>=20
(intuition, bev=C3=A6gelse og adaptivitet), som m=C3=A5lestokken for =
maskiners og=20
menneskers indbyrdes styrkeforhold.</P>
<DIV class=3Dposted>Skrevet af chiefBOT</DIV></DIV>
<DIV class=3Dblogbody><SPAN class=3Dtitle>PhD-fosvar: "Mennesket er en=20
maskine"</SPAN>
<P>I g=C3=A5r eftermiddags forsvarede <A =
href=3D"http://www.itu.dk/people/gba"><B=20
style=3D"COLOR: black; BACKGROUND-COLOR: #ffff66">Gert Balling</B></A> =
sin=20
PhD-afhandling, "Mennesket er en maskine". Opponenter ved forsvaret var =
foruden=20
forsvarets formand, <A =
href=3D"http://www.imv.au.dk/medarbejdere/finno/">Finn=20
Olesen</A> fra <A href=3D"http://www.imv.au.dk/">Informations- og =
medievidenskab=20
ved Aarhus Universitet</A>, professor ved <A=20
href=3D"http://www.mip.sdu.dk/">Maersk Institute for Production =
Technology</A>, <A=20
href=3D"http://www.mip.sdu.dk/~hhl/">Henrik Hautop Lund</A>, og lektor =
ved <A=20
href=3D"http://www.humaniora.sdu.dk/institut.html?vis=3D3&amp;lang=3Dda">=
Institut for=20
Litteratur, Kultur og Medier p=C3=A5 Syddansk Universitet</A>, <A=20
href=3D"http://www.humaniora.sdu.dk/nywebX/inc/show.php?full=3D924">Rikke=
=20
Schubart</A>.<BR><BR><B style=3D"COLOR: black; BACKGROUND-COLOR: =
#ffff66">Gert=20
Balling</B> tager i afhandlingen udgangspunkt i metaforen <I>Mennesket =
er en=20
maskine</I> som han unders=C3=B8ger ud fra en interaktionistisk teori om =
metaforen,=20
hvor s=C3=A5 at sige begge ender af metaforen p=C3=A5virker eller =
smitter af p=C3=A5 hinanden.=20
I denne sammenh=C3=A6ng betyder det, at lige s=C3=A5 vel som maskinen =
eller teknologien=20
formes i menneskets billede, s=C3=A5 formes ogs=C3=A5 mennesket i =
maskinens billede. Det=20
er denne dialektik Balling i sin afhandling unders=C3=B8ger gennem =
analyser p=C3=A5 tre=20
niveauer; teknologiske ikoner (ur, dampmaskine, computer etc.),=20
tekno-videnskabelige tekster og science fiction film. I sin =
pr=C3=A6sentation ved=20
forsvaret udpegede Balling denne dialektik gennem en r=C3=A6kke nedslag =
i=20
afhandlingens analyser.<BR><BR>Henrik Hautop Lund diskuterede som =
f=C3=B8rste=20
opponent Ballings fokus p=C3=A5 den symbolske del af =
computerforskningen, dvs.=20
AI-forskningen, fremfor den subsymbolske del, hvor embodiment og netop =
spiller=20
en stor rolle. Der var tale om et reelt paradigmeskift indenfor=20
computerforskningen med <A=20
href=3D"http://www.ai.mit.edu/people/brooks/index.shtml">Rodney =
Brooks</A>=20
robot-teori - v=C3=A6k fra kunstig intelligens. I den tradition, der =
grundl=C3=A6gges med=20
Brooks, er fokus i h=C3=B8jere grad p=C3=A5 adaptivitet og =
indl=C3=A6ring. Den klassiske AI=20
abstraherer kroppen bort, mens der indenfor embodiment-forskningen sker =
en=20
sammensmeltning af krop og hjerne, af det fysiske og det=20
processerende.<BR>Hautop Lund pegede ogs=C3=A5 p=C3=A5, at Balling burde =
g=C3=B8re det klart,=20
at han skriver sig ind i en vestlig tradition, som adskiller sig =
v=C3=A6sentligt fra=20
den =C3=B8stasiatiske, fx den japanske, hvor den naturalistisk =
efterlignede robot=20
netop ikke er p=C3=A5 tilbagetog, som Balling h=C3=A6vder i =
afhandlingen, men tv=C3=A6rtimod i=20
h=C3=B8j grad er i v=C3=A6lten (fx <A =
href=3D"http://www.sony.net/Products/aibo/">AIBO</A>,=20
<A href=3D"http://www.sony.net/SonyInfo/QRIO/top_nf.html">QRIO</A>, <A=20
href=3D"http://world.honda.com/ASIMO/">ASIMO</A>, <A=20
href=3D"http://world.honda.com/ASIMO/P3/">P3</A>, <A=20
href=3D"http://www.automation.fujitsu.com/en/products/products07.html">HO=
AP-1</A>,=20
<A=20
href=3D"http://www.automation.fujitsu.com/en/products/products09.html">HO=
AP-2</A>).<BR><BR>Rikke=20
Schubarts opponentindl=C3=A6g rettede sig naturligt nok mod film-delen i =

afhandlingen. Her diskuterede hun dels Ballings myte-begreb (myten som =
l=C3=B8gn=20
eller helhedsforklaring), genrebegrebet (Balling synes ikke at arbejde =
med et en=20
s=C3=A6rlig god definition af SF-genren) og endelig robotten (m=C3=A5ske =
i virkeligheden=20
en diskussion af hvad det menneskelige er).<BR><BR>Endelig afsluttede =
Finn=20
Olesen sceancen med at sp=C3=B8rge til Ballings eklekticistiske metode, =
en diskussion=20
af historiebegrebet og endelig et sp=C3=B8rgsm=C3=A5l til teknovidenskab =
som=20
felt.<BR>Olesen pegede p=C3=A5 at det asymmetriske forhold mellem =
teknologi og=20
videnskab er under opl=C3=B8sning, s=C3=A5 man ikke l=C3=A6ngere kan =
tale om en=20
videnskabsdrevet teknologiudvikling, men en udveksling der g=C3=A5r =
begge=20
veje.<BR>Cyborg-begrebet blev ogs=C3=A5 vendt en omgang, og Olesen =
spurgte til=20
Ballings forhold til cyborgen som metafor (Haraway) eller konkret =
realitet=20
(Clynes/Kline). Sp=C3=B8rgsm=C3=A5let er ontologisk i den forstand, at =
man m=C3=A5 afg=C3=B8re,=20
hvorvidt der er tale om et individualiseret menneskeforst=C3=A5else, =
hvor mennesket=20
spejler sig i robotten, eller om der snarere er tale om kollektiver, =
hvor b=C3=A5de=20
mennesker og robotter indg=C3=A5r.<BR><BR>Kl. 16.30 var det hele =
overst=C3=A5et. To en=20
halv time i selskab med professorer, cyborgs, robotter og =
SciFi-klassikere, det=20
var mental-nam-nam... </P>
<DIV class=3Dposted>Skrevet af chiefBOT</DIV></DIV>
<DIV class=3Ddate>18.10.2004</DIV>
<DIV class=3Dblogbody><SPAN class=3Dtitle>P=C3=A5 legepladsen</SPAN>
<P><A href=3D"http://playground.csl.sony.fr/">AIBO sluppet l=C3=B8s =
p=C3=A5 legepladsen</A>=20
i Sony's franske robot-laboratorium.</P>
<DIV class=3Dposted>Skrevet af chiefBOT</DIV></DIV>
<DIV class=3Dblogbody><SPAN class=3Dtitle>Hund og hund i mellem</SPAN>
<P>I en diskussion af AIBOs mulige status som <I>companion species</I> =
refererer=20
<A href=3D"http://www.sunysb.edu/philosophy/new/faculty/ihde.html">Don =
Ihde</A> en=20
email korrespondance med Donna Haraway, hvor han netop sp=C3=B8rger til =
hendes syn p=C3=A5=20
AIBO.
<DIV class=3Dcitat>The question about this cyborgian robot as a =
companion species=20
is clearly a question which could be put to Donna Haraway. But, as she =
put it to=20
me when I asked over email, "Ms Cayenne Pepper and Roland Dog [dogs i =
Haraway's=20
house] were not impressed. Smelled wrong and was awfully literal." =
[email,=20
3/10/01] And, maybe the dogs are in this case the best =
judges.<BR><BR>(<I>If=20
phenomenology is an albatross, is postphenomenology possible?</I> in =
<I>Chasing=20
Technoscience</I>)</DIV>Og videre (i en kritik af Latours generaliserede =

symmetri):=20
<DIV class=3Dcitat>There is simultaneously in the modernist and the =
symmetrist's=20
positions the temptation to a kind of reduction in one or the other =
direction.=20
Rather, and htis has been my point, an asymmetrical but =
postphenomenological=20
<I>relativity</I>, gets its 'ontology' from the <I>interrelationship of =
human=20
and non-human</I>. Here is where Haraway's dogs actually have it right: =
they can=20
tell by smelling and playing that AIBO's responsiveness is literal and=20
not-right. They cannot interact with AIBO <I>as dog</I>, although I =
doubt they=20
are making a metaphysical judgment; rather they are finding that the=20
<I>quasi</I> of the quasi-'dog' is forefronted in the interrelation=20
itself.<BR><BR>(<I>If phenomenology is an albatross, is =
postphenomenology=20
possible?</I> in <I>Chasing Technoscience</I>)</DIV>Men m=C3=A5ske =
f=C3=A6lder Haraway's=20
hunde alligevel en metafysisk dom, hvis de har d=C3=B8mt AIBO ude. Andre =
hunde er i=20
hvert fald <A=20
href=3D"http://www.csl.sony.fr/Research/Experiments/DogAIBO/Movie01.html"=
>knap s=C3=A5=20
sikre i deres sag</A> [Quicktime, 1.1MB].
<P></P>
<DIV class=3Dposted>Skrevet af chiefBOT</DIV></DIV>
<DIV class=3Dblogbody><SPAN class=3Dtitle>AIBO: Update or =
phylogenesis?</SPAN>
<P><A href=3D"http://news.sel.sony.com/pressrelease/5228">Sony har =
annonceret=20
(6.10.2004)</A> en opdatering af softwaren til tredjegenerations =
AIBO'en, som nu=20
hedder ERS-7M2 og f=C3=A5s i hvid eller sort. Eller: Der er blevet =
opdaget en ny=20
variant af Sony's AIBO med en r=C3=A6kke egenskaber, der adskiller den =
fra sine=20
artsf=C3=A6ller. Pressemeddelelsen er et glimrende eksempel p=C3=A5 =
AIBOs kvasi-objekt'ske=20
kvaliteter. P=C3=A5 den ene side fremh=C3=A6ves AIBOs nye kvaliteter som =
medie- og=20
kommunikationsv=C3=A6rkt=C3=B8j (digital video, MP3-afspiller, =
photo-attachments i=20
emails), mens k=C3=A6ledyrs-diskursen fastholdes ved at udpege AIBOs =
nyvundne evner=20
som <I>vagthund</I>.</P>
<DIV class=3Dposted>Skrevet af chiefBOT</DIV></DIV>
<DIV class=3Ddate>13.10.2004</DIV>
<DIV class=3Dblogbody><SPAN class=3Dtitle>The industry talking =
visions...</SPAN>
<P>
<DIV class=3Dcitat>...we are faced with the challenge to develop and =
implement=20
applications that provide the ubiquitous home system with functions that =
enable=20
easy, intelligent, and meaningful interaction with the system. This =
requires the=20
design and implementation of application scenarios that bring ambient=20
intelligence to life. The believability of ambient intelligent home =
systems is=20
determined by two major aspects: the social nature of the user interface =
that is=20
used, and the extent to which the system can adapt itself to the user =
and its=20
environment. The social character of the user interface will be =
determined by=20
the extent to which the system complies with the intuition and habits of =
its=20
users. The self adaptability is determined by the capability of the =
system to=20
learn through interaction with the user. The combination of human =
specific=20
communication modalities such as speech, handwriting, and gesture, as =
well as=20
the possibility to personalize to consumer needs play a major role in =
the design=20
of novel applications and services. Finally, ambient intelligent devices =
need to=20
express some form of emotion to make them truly intelligent. So, these =
devices=20
must be able to detect user moods and they must react=20
accordingly.<BR><BR>(<I>Philips Research Website</I>)</DIV>
<P></P>
<DIV class=3Dposted>Skrevet af chiefBOT</DIV></DIV>
<DIV class=3Dblogbody><SPAN class=3Dtitle>The ol' Don Norman...</SPAN>
<P>
<DIV class=3Dcitat>The general paradigm of HCI is of a controlling human =
and a=20
reasonably simple machine, one that takes commands from the =
person.<BR><BR>With=20
traditional automation, the machine more and more takes over from the =
human, so=20
that although the person might initially give it instructions, form then =
on, it=20
works relatively autonomously.(...)<BR><BR>Science fiction can be a =
useful=20
source of ideas and information, for the best are in essence detailed =
scenario=20
development, showing just how a device, e.g., a robot, might fit within =
everyday=20
work and activities (...).<BR><BR>The problem with the above three areas =
is that=20
in each of them, the interaction between humans and machines is =
asymmetrical. In=20
HCI human is assumed to be in control, wheras in automation, the machine =
is in=20
control, but monitored and supervised by the human. In Asimov's case, =
the robot=20
actually does surprisingly little interaction; once it gets started it =
is=20
relatively autonomous.<BR><BR>(<I>Norman: How Might Humans Interact With =

Robots?</I>)</DIV>
<P></P>
<DIV class=3Dposted>Skrevet af chiefBOT</DIV></DIV>
<DIV class=3Ddate>12.10.2004</DIV>
<DIV class=3Dblogbody><SPAN class=3Dtitle>Design, pets, aliens &amp; =
russian=20
formalism</SPAN>
<P>
<DIV class=3Dcitat>If the desire for familiarity is applied to more =
complex=20
machines with a potential for autonomous behaviour, we could find =
ourselves=20
living in a bestiary of technological 'pets'.<BR><BR>(<I>Dunne: Hertzian =
Tales,=20
p. 36</I>)</DIV>
<DIV class=3Dcitat>A range of possibility exists between ideas of the =
'pet' and=20
the 'alien'. While the pet offers familiarity, affection, submission and =

intimacy, the alien is the pet's opposite, misunderstood and ostracised. =
The=20
artist, Martin Spanjaard explores this space, believing that: <I>In =
order to get=20
used to talking to a machine, one should have one as a pet. A machine =
which has=20
no particular function, and cannot be operated, but which responds to =
the events=20
in its environment by producing spoken language. Like a cat, which rubs =
its head=20
against you and meows when it wants to eat or go outside, or a dog which =
whines=20
when you kick it. (D. VAN WILDEN, MACHINE VOICES)</I><BR><BR>Spanjaard's =
robot=20
ADELBRECHT evolved over ten years. (...) The artist does not program =
ADELBRECHT=20
to totally replicate human or animal psychology, which results in =
unexpected and=20
quite poetic mumblings. ADELBRECHT is an example, as boundaries blur =
between=20
ourselves and our digital environment, of where a new sense of =
'alienation' or=20
distance may be discovered. The electronic object does not have to =
fulfil our=20
expectations, it can surprise and provoke. But to fulfil this potential, =

designers need to leave behind a desire to model the new world of =
electronic=20
products in their own, human image.<BR><BR>(<I>Dunne: Hertzian Tales, p. =

37f</I>)</DIV>
<DIV class=3Dcitat>If user-friendliness characterises the relationship =
between the=20
user and the optimal object, user-unfriendliness then, a form of gentle=20
provocation, could characterise the post-optimal object. The emphasis =
shifts=20
from optimising the fit between people and electronic objects through=20
transparent communication, to providing aesthetic experiences through =
the=20
electronic objects themselves.<BR>But if aliens and user-unfriendliness =
are to=20
be alternatives to pets and user-friendliness this user-unfriendliness =
does not=20
have to mean user-hostility. Constructive user-unfriendliness already =
exists in=20
poetry.<BR><BR>(<I>Dunne: Hertzian Tales, p. 38</I>)</DIV>
<P></P>
<DIV class=3Dposted>Skrevet af chiefBOT</DIV></DIV>
<DIV class=3Ddate>7.10.2004</DIV>
<DIV class=3Dblogbody><SPAN class=3Dtitle>Kritisk design: nye =
vinkler</SPAN>
<P>Mads B=C3=B8dker foreslog os at kigge p=C3=A5 <A=20
href=3D"http://www.dunneandraby.co.uk/">Anthony Dunne og Fiona =
Raby's</A> tanker=20
omkring design noir.<BR><BR>Hele traditionen omkring kritisk design =
ligger fint=20
i tr=C3=A5d med vores tanker om det post-funktionelle, men samtidig =
drejer det ogs=C3=A5=20
problemstillingen mere over mod HCI-feltet, hvor jeg nok i h=C3=B8jere =
grad havde=20
udset mig de mere filosofiske og ontologiske problemstillinger omkring=20
teknologiens eller det artificielles status <I>vis-=C3=A0-vis</I> =
mennesket eller det=20
naturlige.<BR><BR>Men det er vel heller ikke p=C3=A5 nogen m=C3=A5de =
gensidigt=20
udelukkende. <B>Konstruktionen af subjektet</B> bliver nok et centralt=20
sp=C3=B8rgsm=C3=A5l, fordi det har s=C3=A5vel ontologiske som =
designm=C3=A6ssige implikationer. HCI=20
konstruerer jo brugeren som et subjekt med bestemte egenskaber og en =
bestemt=20
forventningshorisont.</P>
<DIV class=3Dposted>Skrevet af chiefBOT</DIV></DIV>
<DIV class=3Ddate>5.10.2004</DIV>
<DIV class=3Dblogbody><SPAN class=3Dtitle>WikiWiki</SPAN>
<P>Vi har implementeret <A href=3D"http://wikibot.sittingbot.net/">en =
WikiWiki</A>=20
her p=C3=A5 SittingBOT, til at facilitere den kollaborative del af =
skriveprocessen i=20
specialet. S=C3=A5 nu vi betjener vi os af f=C3=B8lgende typer CMC: =
weblog, messenger,=20
SMS, email og wikiwiki. Stupid tools, however - Great!!!</P>
<DIV class=3Dposted>Skrevet af chiefBOT</DIV></DIV>
<DIV class=3Dblogbody><SPAN class=3Dtitle>Projektaftale</SPAN>
<P>Vi har s=C3=B8gt <A href=3D"http://www.itu.dk/people/boedker">Mads =
B=C3=B8dker</A> og Jun=20
Yoneyama Petersen som vejledere (begge her fra <A=20
href=3D"http://www.itu.dk/">ITU</A>) til specialet. P=C3=A5 =
nuv=C3=A6rende tidspunkt og i=20
den form de skal tage stilling til om de vil vejlede p=C3=A5 det, er =
specialet h=C3=A6ngt=20
op p=C3=A5 denne <A=20
href=3D"http://wikibot.sittingbot.net/index.php?page=3DProblemFormulering=
">problemformulering</A>=20
og denne <A=20
href=3D"http://wikibot.sittingbot.net/index.php?page=3DProjektBeskrivelse=
">projektbeskrivelse</A>.=20
Vi h=C3=A5ber de accepterer invitationen til at v=C3=A6re vejledere, =
s=C3=A5 vi kan komme i=20
gang for alvor.</P>
<DIV class=3Dposted>Skrevet af chiefBOT</DIV></DIV>
<DIV class=3Ddate>3.10.2004</DIV>
<DIV class=3Dblogbody><SPAN class=3Dtitle>Control vs. autonomy</SPAN>
<P>
<DIV class=3Dcitat>Generally we will need to find ways to balance human =
control=20
with the autonomy of AmbI. Both in order for the evolutionary dynamics =
to=20
proceed properly without untimely and ignorant human interference an to =
meet the=20
raison d'=C3=AAtre of technology: to serve our =
needs.(<I>M.H.S=C3=B8rensen: Assistive=20
Ecologies - Biomimetic Design of Ambient Intelligence, =
2003</I>)</DIV>Det er vel=20
polerne og positionerne i den balanceakt vi er interesserede i at =
unders=C3=B8ge.=20
Sp=C3=B8rgsm=C3=A5let er vel netop om vi kan fastholde =
service-perspektivet <I>som=20
udgangspunkt for udviklingen af IT</I>.=20
<P></P>
<DIV class=3Dposted>Skrevet af chiefBOT</DIV></DIV>
<DIV class=3Ddate>1.10.2004</DIV>
<DIV class=3Dblogbody><SPAN class=3Dtitle>I live eller livagtig?</SPAN>
<P>
<DIV class=3Dcitat>Whereas [Wiener and his coauthors in their cybernetic =

manifesto] argued that it is the systems's <I>behaviour</I> that counts, =

Maturana argues that it is the <I>autopoietic processes generating =
behaviour</I>=20
that count. As we have seen, first-wave researchers concentrated on =
building=20
artifacts that would behave as cybernetic mechanisms: John von Neumann's =

sefl-reproducing machines; Claude Shannon's electronic rat; Ross Ashby's =

homeostat. By contrast, Maturana and others in the second wave look to =
systems=20
instantiating processes that count as autopoietic. The homeostat might =
behave=20
cybernetically, for example, but it does not count as an autopoietic =
machine=20
because it does not produce the components that produce its =
organization.=20
(<I>Hayles 1999, p. 141</I>)</DIV>
<P></P>
<DIV class=3Dposted>Skrevet af chiefBOT</DIV></DIV></DIV>
<DIV id=3Dbottom></DIV></DIV></BODY></HTML>

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